

Tzeench is the reason you cannot plan to bring a normal amount of magic resistence. Once in combat, they have some of the most deadly mele units around. Khorne can be lead around if they are not screened by something. This is especially true if you do not know what army you will be facing.Īlso remember that each mark will be bringing its own set of nastiness. A mostly cav based army is a mess for dwarfs. If that is not an option for him, he will screen his heavy hitters with hounds or marauders. That means fast movers to get to your artillary. A smart player will see your artillary and have a plan to deal with it. In the hands of an experienced player, a win is a hard fight every time. You just avoid the lords until you HAVE to fight them.Ĭhaos can be tough.

Trust me, I used to play Chaos, I play against Chaos, they are nasty. Well, then you are just totally "I swear too much." If chosen, they have a fatty 1+ armor save, hitting with the organ gun, that is still a 4+ save. Knights- Holy "I Swear too much", these bad boys are your artillery targets, hit em with a cannon from the flank if you can, hit em with a bolt thrower, hit em with the organ gun. In combat, they will tie you up, you better hope you have a character in there that can really pound on them. Good to use them against these guys or against the Knights. Warriors- 3+ or 4+ save against shooting. At best, they can get lucky and charge you on turn 1 (using magic) They are a priority, they get in your lines, and then you're all kinds of "I swear too much." They can take out 2 artillery in one turn if they are lucky. Marauder Horsemen- Fast Cav, 16 inch march, 16 inch charge. Marauders- The infantry marauders are nothing, you can ignore them for the most part. They also move 2D6 or 3D6 if with the mark of Slaanesh. With T5 and three wounds being unbreakable the dwarf warriors will never kill the things. A lot of people who choose chaos like their knights and or chosen warriors which are VERY expensive, and make good targets.Ĩ. Now the daemonic legion is more or less history, (as are all of the SOC lists), Daemons do not get a Daemonic save against magic weapons, so its even more important to rune up the artillery/charactersħ. I would always take an organ gun as well.Ħ. Most have at least one chariot so S7 on those bolt throwers are essential.ĥ.
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Pure chaos armies are quite small, or they have less well armoured and more easily panicked Beastmen, or Marauders.Ĥ. Hounds do panic easily though, unless their gen is close.ģ. Beware of furies, and hounds as they will go for your artillery. If facing Khorne they are frenzied so the Gyro is essential to lead them away from your battle line.Ģ. I have to say I haven't played pure chaos with dwarves yet.
